I’m continuing with last journal’s color scheme (tell me if you didn’t like it), and adding a new one to the palate:
Dark Grey Italics – DM observations and comments.
Now, lets see where were we…
You began the session in Elvenwood- in Eldor, the Elven city.
After swearing secrecy before the elves, you were led outside of the city- just in time to “Black-Out”.
You woke up after a long, long time in a place far, far away from Eldor – a small, beautiful and peaceful forest clearing, with the sound of rushing, roaring water near by.
Forint spotted your guide with difficulty – a strange elf- tall, with startlingly green eyes and an almost perfect camouflage.
He (as we will refer to him from now) told you he is your guide at this turning point of ways- before your next, and most important leg of the journey.
Here a slight misunderstanding occured: I explained myself poorly, and so you grew to understand that He is a servant of Mystra, here only on behalf of the Magic Goddess and interested in Gederin and Theodrid alone.
That is incorrect. He is no servant, and has never been a servant in his life (a very, very long time indeed). Mystra is indeed interested only in Gederin and Theodrid- as is proper. They, after all, are the only arcane spellcasters in the group, and Mystra is part of their story.
However, He is there as a catalyst for many things and to many gods- and for all of you. You will start seeing His significance and your patrons in the next few sessions (don’t worry- you each have one equally powerful to the others’).
After your meeting you received many gifts and a lot of good advice (and also your first glimpse of Blackdeath).
You went from the borders of Elvenwood, using horses, to the village of Murkham, where you joined with Waldo, the merchant, and his caravan, as guards.
You entered Murkham, with your caravan full of rich, expensive fabrics, and Bras the merchant from Blackdeath, greets Waldo with good humor, and invites him to his tent after he has finished settling down. In the mean time, Bras says, he will go to his tent, and write letters until their meeting.
You yourselves are greeted by Waldik, head of Bras’s guard, and have a short and uneventfully chat with him (Gederin seems to have taken a fancy for Waldik, and continuously tries to charm him into liking him. Aren’t gifts and sweet words easier?).
Theodrid proves his worth with children (he’ll make a great father someday! ) when he fascinates the little beggars to leave the carts alone, and later on goes with Seamore to the local blacksmith, to make him (Seamore) a new and better axe. He’s starting to show his nice side, isn’t he? It is a pleasant change.
Shortly afterward, Waldo enters Bras’s tent, and exits it immediately, screaming “Help! Help! He’s D-d-d-d-d-d-d-d-d-ead!”
Waldik, true to form, draws his sword, runs towards Waldo, and yells:”Criminal son of a bastard father! What did you do to my master?!”
A little commotion and a near battle situation arose at this point (you all played your parts well), but after a few moments of total chaos, everybody calmed down a bit, and tried to approach the situation reasonably (Theodrid and Seamore were still at the blacksmith).
Gederin, Ivillious and Forint (who had to be forcibly pried from his plans to “clean up” the gold and fabric wagons) walked to Bras’ tent with Waldik, to examine the scene of the crime.
Waldik questioned the tent guards, and they claimed never to have left their vigilant post, and having not seen anyone trying to enter the tent.
You then walked into the tent, and saw Bras strewn dead on his table, a full wine jug and two empty glasses near him, a small inkstand and quill at his side, a thick squat blood red candle and a tinderbox at his other side, some pieces of paper under him, and not much else of interest (Theodrid and Seamore still blacksmithing away).
You examined Bras, and saw no sign of violence on his body, except some bruises on the large man’s neck. This clears Waldo immediately his hands aren’t large enough to envelop Bras’ neck, and he lacks the physical force needed to complete the job.
(Theodrid and Seamore finally leave the blacksmith, not before saying a teary farewell to the Thunderclash brothers, and promising to send letters every few days)
Then you lifted Bras’ body and examined the letters and documents that were under him.
You saw the same kind of thin crumbly paper that was in the orcs’ metal tube- all without a mark of writing on them. They crumbled as soon as you touched them.
You took Bras’ pen and wrote something on the special paper. The black ink turned red and glowed on the paper before disappearing entirely. The paper still crumbled on touch.
There were also three letters written on regular paper. Their contents are enclosed in the file attached to this post (see comments).
After searching Bras’ travel cases (the small one contains gold, the large one contains clothes and bedding), and the floor for footprints (none found), Gederin smelt a faint odor of sulfur emanating from the candle on the table, and Waldik dryly stated that it’s strange that the candle isn’t lit, as his master was very economic when it came to candles and tinder-twigs- he always left a candle lit on his table when he was in his office so that he could seal his letters without having to relight a candle each time. Gederin decided to light the candle, and as soon as the candle was lit a strange shadow like creature cam out of it and started to attack.
Gederin and Theodrid found out that they can’t cast spells as the the whole tent is under a “silence” spell.
Seamore used his mighty new axe to slash the shadow-like thingy to pieces, while the shadow-like creature started to strangle Theodrid.
Gederin used his magic missile staff to help kill the creature while Forint took the time to try and break into the gold carts (unsuccessfully – he doesn’t have enough strength to lift the gold bars).
Waldik looked frustrated and troubled by the news that magic of some sort might be involved in the death of his master, and Waldo is terrified by the thought that he has to go to Blackdeath if he wants to complete the deal with Bras’ successors. Waldo offers to hire you as guards to his caravan on the way to Blackdeath (200gp a day plus food and board- that’s all he can afford right now) and Waldik suggested that you come to Blackdeath and help find Bras’ murderers, as a reward is likely to be put on their head and he has no experience with magic casters himself, and so will appreciate your help.
The session ended with you agreeing to come and Bras’ and Waldo’s caravans preparing to leave the village at dawn the following day and the sun slowly setting on Bras’ death bed.
And the plot thickens…